PlayStation is reportedly shutting down Dark Outlaw Games, the first-party partner studio led by Call of Duty veteran Jason Blundell, barely a year after it was publicly revealed. The move is also said to come alongside additional layoffs tied to mobile development, signaling another sharp turn in Sony’s ongoing reshuffle of what it funds, what it builds, and what it’s willing to walk away from.
This matters because Dark Outlaw wasn’t some long-dormant satellite team—it was a fresh PlayStation-backed bet on proven shooter leadership. And now it’s gone before we ever even learned what it was making.
What Happened: Dark Outlaw Games Is Reportedly Closed
Multiple reports say Sony Interactive Entertainment has closed Dark Outlaw Games, a studio established in March 2025 and led by Jason Blundell, best known for his work on Call of Duty Zombies during his time at Treyarch.
The studio had been working on an unannounced project, and reporting indicates development was still in the early stages. That detail is crucial: this isn’t a case of a game failing at launch or a live-service title collapsing under player numbers. It’s a studio being switched off before it ever got the chance to show its hand.
There’s also reporting that PlayStation has laid off additional staff connected to mobile game development, with around 50 employees affected. The exact distribution of those cuts—how many were Dark Outlaw versus other teams—hasn’t been fully detailed publicly.
Sony has also provided a statement acknowledging changes and workforce reductions. A Sony spokesperson said: “Sony Interactive Entertainment’s Studio Business Group has made several strategic adjustments to support long-term sustainability. As part of this process, there were limited workforce reductions across select teams. We greatly appreciate the contributions of all those impacted.”
That’s corporate language, but the takeaway is plain: PlayStation is making “strategic adjustments,” and at least one of those adjustments is closing a newly formed studio led by a high-profile shooter veteran.
Who Jason Blundell Is—and Why This Closure Hits Hard
Jason Blundell isn’t a random hire. He’s a recognizable creative lead tied to one of the most enduring sub-brands in modern shooters: Call of Duty Zombies. When PlayStation aligns itself with a figure like that, it’s not subtle. It’s a signal that Sony wants expertise in a genre it’s been aggressively chasing this generation—especially as it’s tried to broaden beyond prestige single-player into multiplayer and live-service territory.
Blundell’s PlayStation story has also been turbulent. Before Dark Outlaw, he co-founded Deviation Games, an independent studio that had a publishing partnership with Sony to create a new IP. Deviation ultimately shut down in 2024, and Blundell had exited earlier (reported as September 2022). Dark Outlaw was effectively the “second swing” in the PlayStation ecosystem for Blundell—this time with a studio created under PlayStation’s umbrella.
When Dark Outlaw was unveiled publicly, Blundell framed it as a rare opportunity. In an interview with Jeff Gerstmann last year, he said: “I’ve had the amazing opportunity to create a new studio within PlayStation Studios for Sony. The studio is called Dark Outlaw. We’ve been working away in the shadows for a while, when we’ve got something to talk about we’ll step out into the light.” He also called it “a privilege” and noted that Sony doesn’t start up first-party studios “all the time.”
That quote reads differently now. Dark Outlaw never stepped into the light—at least not with a game to show for it.
The Mobile Layoffs: PlayStation’s Reported Pullback From One of Its Big Bets
Alongside the Dark Outlaw closure, PlayStation is reportedly making cuts that include mobile development, with around 50 layoffs mentioned across reporting.
There’s also chatter that these cuts reflect a broader effort to move away from the mobile market, while still supporting previously announced mobile titles. Specifically, titles like MLB The Show Mobile and Ratchet & Clank: Ranger Rumble were mentioned as projects expected to remain supported.
It’s worth pausing on the significance here. Sony has spent the last few years talking up expansion—new platforms, new business models, new audiences. Mobile was supposed to be part of that story. If PlayStation is now trimming mobile teams and narrowing focus to “a few select high-impact projects,” that’s not just belt-tightening—it’s a recalibration of ambition.
And it fits a pattern we’ve seen across the industry: publishers chasing growth vectors (live service, mobile, cross-platform scale), then retreating when timelines stretch, costs balloon, or the market doesn’t reward the risk fast enough.
The Bigger Context: Another Studio Loss During a Turbulent PS5 Era
This reported shutdown lands in a moment where PlayStation’s studio strategy is under a microscope. Dark Outlaw’s closure is being discussed in the same breath as other recent PlayStation studio upheavals—most notably the recent closure of Bluepoint Games, the team known for Demon’s Souls (PS5), Shadow of the Colossus (remake), and Uncharted: The Nathan Drake Collection.
In Bluepoint’s case, reporting tied the shutdown to a canceled project described as a God of War live service title. With Dark Outlaw, the project remains unannounced and unknown—meaning the public can’t even judge what was lost, only that something was.
That’s the throughline that should worry PlayStation fans: not just that studios are closing, but that closures are happening before projects can be evaluated in the open. It suggests internal confidence thresholds are getting harsher, and the tolerance for long incubation is shrinking—especially for teams that don’t already have a shipped PlayStation hit under their belt.
It also underscores a brutal reality of modern AAA (and “AAA-adjacent”) development: even experienced leadership and platform-holder backing don’t guarantee runway anymore.
What Remains Unknown
Even with the reporting and Sony’s statement, several key details have not yet been confirmed publicly:
- What Dark Outlaw Games was making (genre, IP status, platforms, scope—none of it has been officially revealed).
- How many people worked at Dark Outlaw at the time of closure, and how many were laid off specifically from that studio versus other teams.
- Whether any of Dark Outlaw’s work will be transferred to another PlayStation team or has been fully canceled.
- The full extent of PlayStation’s mobile pullback, beyond the reported layoffs and continued support for previously announced titles.
- Any timeline or internal rationale beyond the broad “strategic adjustments” language Sony has used.
For now, what’s clear is the headline reality: PlayStation has reportedly closed a newly formed, PlayStation-backed studio led by a major shooter veteran—another stark reminder that in today’s industry, even the “safe” bets aren’t safe.



