
Kill.Switch (2003)
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Details
Release Date
October 28, 2003
Type
Main Game
Developer
Namco
Publishers
Namco, Hip Interactive
Platforms
Game Modes
Single player, Multiplayer, Split screen
Engine
RenderWare
Languages
Genres
Themes
Player Perspectives
Also known as
Age Ratings
About
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
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Official links
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