
Ms. Pac-Man (1982)
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Compare Ms. Pac-Man Prices & Deals for Commodore VIC-20, Arcade, Atari 8-bit.
Details
Release Date
Type
Main Game
Developer
General Computer Corporation (GCC)
Publishers
Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
Platforms
- Commodore VIC-20
- Arcade
- Atari 8-bit
- Commodore C64/128/MAX
- ZX Spectrum
- Sega Game Gear
- DOS
- Apple II
- Xbox 360
- Sega Master System/Mark III
- Texas Instruments TI-99
Game Modes
Single player, Multiplayer
Languages
- English
Genres
- Arcade
Themes
- Action
Player Perspectives
- Bird view / Isometric
Also known as
- Super Pac-Man
- Pac-Woman
Franchise
- Pac-Man
Age Ratings
- PEGI7• Violence
- ESRBE
About
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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