
The Sims: Makin' Magic (2003)
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Details
Release Date
October 28, 2003
Type
Expansion
Developer
Maxis
Publishers
Electronic Arts, Aspyr Media
Platforms
Game Modes
Single player
Engine
The Sims Engine
Genres
Themes
Player Perspectives
Franchise
Age Ratings
About
The Sims: Makin' Magic is the seventh and final expansion pack for The Sims, bringing an assortment of magical powers and abilities to Sims characters - allowing them to take care of household chores with a snap, win the affection of an unrequited love using special charms, or even turn a bothersome neighbor into a frog. This pack also includes many new house objects with which Sims can interact, including beehives, spinning wheels, butter churns, and other equipment that can be used to create spell ingredients.
Storyline
Of course, employing such powerful witchcraft can be tricky, and spells that are not performed carefully and correctly may backfire on their casters. Each spell in the game can backfire in a different way, bringing such maladies as lightning strikes or plagues of toads to the neighborhood. For their best shot at getting a spell right, Sims may want to visit the new Magic Town area, where they can shop for equipment, learn new spell recipes, and demonstrate their powers in competition against special NPC opponents. Magically-gifted Sims can prove their skills against new Questing NPCs, and earn MagiCoins if they can best these characters in duels, which offer access to spell components.
Where to Buy
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Official links
Screenshots











