Zork II: The Wizard of Frobozz cover art
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Zork II: The Wizard of Frobozz (1981)

Compare Zork II: The Wizard of Frobozz Prices & Deals for PDP-11, Atari 8-bit, Commodore C64/128/MAX.

Details

Release Date

November 1, 1981

Type

Main Game

Developer

Infocom

Publisher

Infocom

Platforms

PDP-11Atari 8-bitCommodore C64/128/MAXTRS-80 Color ComputerAtari ST/STECommodore 16MacDOSTatung EinsteinAmigaApple IITRS-80Amstrad CPCCommodore Plus/4Amstrad PCW

Game Modes

Single player

Engine

Z-machine

Languages

English

Genres

Adventure

Themes

Fantasy

Player Perspectives

Text

Also known as

Zork 2

About

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Storyline

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

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Screenshots

Zork II: The Wizard of Frobozz screenshot 1
Zork II: The Wizard of Frobozz screenshot 2
Zork II: The Wizard of Frobozz screenshot 3