Ubisoft’s newly announced Assassin’s Creed: Black Flag Resynced may be just the start of a broader remake push. Multiple well-known insiders are now claiming a second Assassin’s Creed remake is in the works—one that targets an “earlier” entry in the series, and very possibly the 2007 original. If true, it signals Ubisoft isn’t simply polishing a fan-favorite pirate fantasy; it’s testing whether the franchise’s back catalog can be rebuilt for a modern audience.
With Black Flag Resynced locked for July 9, 2026 on PlayStation 5, Xbox Series X|S, and PC, the bigger question is what comes next—and whether Ubisoft is ready to do for the early games what it’s doing for Edward Kenway.
What’s Being Claimed: A Second Assassin’s Creed Remake After Black Flag Resynced
The new chatter stems from comments made by Insider Gaming editor-in-chief Tom Henderson on the Insider Gaming Weekly podcast. Henderson said there is “another Assassin’s Creed remake in the works—one of the earlier ones,” and framed it as part of a broader “revisit the series” approach that could depend on how Black Flag Resynced performs.
That’s a crucial point: this doesn’t sound like a guaranteed conveyor belt of remakes. It sounds like Ubisoft is watching the market, measuring appetite, and deciding how aggressively it can mine its own history—especially if Black Flag Resynced proves the “Resynced” label can sell beyond the core nostalgia crowd.
French YouTuber and frequent Assassin’s Creed leaker j0nathan also backed the general idea that another remake exists, saying he’d heard something similar from a contact as far back as 2023. He went further, suggesting the target is likely the original Assassin’s Creed—though he characterized that part as an educated guess rather than the kind of direct insider detail he typically shares.
So, here’s the state of play: Henderson is asserting a second remake is in development, and j0nathan is reinforcing that a second remake has been discussed internally for years—while also pointing toward Assassin’s Creed (2007) as the most likely candidate.
Why Assassin’s Creed 1 Makes the Most Sense (Even If It Hasn’t Been Confirmed)
No official announcement has been made about a second remake, and nobody has definitively named the game. But if Ubisoft is choosing an “earlier” Assassin’s Creed to rebuild after Black Flag Resynced, the original Assassin’s Creed is the most logical—and arguably the most necessary—place to start.
The 2007 game is foundational, but it’s also the roughest mainline entry to revisit today. It’s widely remembered for repetition-heavy mission structure and comparatively one-note combat, and even fans who adore Altaïr’s debut will admit it can feel rigid next to the series’ later movement systems and stealth toolkits.
It also occupies an awkward platform position in 2026: Assassin’s Creed 1 is still the only mainline installment that has never been ported to PlayStation 5 or Xbox Series X|S. That matters more than it sounds. Ubisoft has spent years turning Assassin’s Creed into a multi-era, multi-style mega-franchise, but the literal beginning of the story remains stranded in an older technical and accessibility era for console players.
A remake would do more than “make it prettier.” It would give Ubisoft a chance to preserve one of the franchise’s defining narratives while rebuilding the actual play experience around modern expectations—especially for players who came in through the RPG-era entries and never touched the original.
And that’s the key: Black Flag Resynced is a remake of a game that already feels structurally modern in many ways—naval combat, exploration, hunting, and a more cinematic story cadence still land. Assassin’s Creed 1, by contrast, would be a far more transformative project. If Ubisoft wants a remake that can genuinely feel like a “new old game,” AC1 is the one.
Black Flag Resynced: Ubisoft’s “Faithful and Enriched” Remake Strategy
Ubisoft formally announced Assassin’s Creed: Black Flag Resynced on April 23, and the reaction has largely been positive—helped by the fact that the project had been leaking for years. But what’s more interesting than the announcement itself is the design philosophy Ubisoft is publicly attaching to it.
Game director Richard Knight described the approach as delivering “a faithful and enriched experience grounded in what players love,” while confirming the team rebuilt the entire adventure using Ubisoft’s latest Anvil Engine. That’s not just marketing fluff; it’s a statement of intent. Ubisoft isn’t positioning “Resynced” as a radical reimagining. It’s positioning it as a respectful rebuild that still modernizes the feel.
Knight also addressed the hot-button topic that’s been ricocheting around social media: parkour. Side-by-side clips have sparked complaints that movement looks worse, but Ubisoft’s stance is that the goal was to keep movement accurate to the original while applying lessons learned across the series. Knight said movement “flows more naturally from one action to the next,” and that parkour “builds on the latest design improvements from recent Assassin’s Creed games, while keeping Edward’s classic moves.”
That line—“keeping Edward’s classic moves”—is the tell. Ubisoft wants the remake to feel like Black Flag, not like a total conversion into the modern RPG style. But it also wants to sand down the friction points that players have spent a decade complaining about.
And Ubisoft has already pointed to several of those changes.
Stealth and Movement Tweaks: Crouch, Flow, and “Recent Games” DNA
One of the more notable updates is a dedicated crouch button, borrowing from the more recent RPG-era design to make stealth more “dynamic,” with the stated goal of opening “more tactical routes and subtle approaches.”
That’s a meaningful shift for Black Flag specifically. The original game’s stealth often felt like a binary: either you were in a bush/zone designed for stealth, or you were improvising with tools that didn’t always support the fantasy cleanly. A crouch button sounds small, but it’s the kind of modern baseline feature that changes how players read spaces—and how designers can build encounters.
Combat Changes: Faster Edward, Parries, and a Middle Ground
Ubisoft is also speeding Edward up in combat and leaning into parries that break an enemy’s guard, leaving them vulnerable. The way it’s been described suggests a middle ground between the newer, more deliberate combat sensibilities and the older “combo-stringing” dominance of classic Assassin’s Creed.
That’s the tightrope. If Ubisoft makes Edward too lethal, it risks recreating the old “counter-kill everything” problem that made fights feel like animations on command. If it makes him too constrained, it risks losing the swashbuckling power fantasy that made Black Flag’s brawls so satisfying in the first place.
The Best News: Tailing Missions Are Being Reworked
If there’s one area where Black Flag Resynced has a chance to win over even the most remake-skeptical fans, it’s mission structure—specifically tailing.
Tailing missions are getting an overhaul so that being spotted doesn’t necessarily mean instant failure and a forced restart. Instead, players will have opportunities to find alternative ways of progressing. One example given: if you lose someone in a crowded port, you can search the city to find where they ended up.
That’s exactly the kind of modernization a remake should pursue: keep the narrative intent (shadowing a target, gathering intel) while removing the brittle fail-state design that made the original feel punitive and, frankly, dated.
Release Details: Platforms, Date, and What Ubisoft Has (and Hasn’t) Said
Assassin’s Creed: Black Flag Resynced launches July 9, 2026 for PlayStation 5, Xbox Series X|S, and PC. Ubisoft is both developer and publisher. The game is rated Mature 17+ (Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence) and includes In-Game Purchases and Users Interact notices.
On the subject of post-launch content, Henderson has also claimed that no DLC is currently in the works for Black Flag Resynced, with the caveat that plans could change if the remake dramatically overperforms and Ubisoft decides it’s worth staffing up content later.
That’s consistent with the broader “wait and see” vibe around additional remakes. Ubisoft appears to be making a big bet on the base product first—then deciding how much further to push the “Resynced” concept.
Why This Matters: Ubisoft’s Remake Moment Could Redefine Assassin’s Creed’s Future
Ubisoft isn’t alone in chasing remakes, but Assassin’s Creed is uniquely positioned for it. The franchise has spanned wildly different design eras—social stealth sandboxes, naval exploration, and full-blown action RPGs. That means Ubisoft can’t just remaster old games and expect them to land. It has to decide what “classic Assassin’s Creed” even means in 2026.
Black Flag Resynced looks like Ubisoft’s attempt to establish a template: rebuild with modern tech, preserve the identity, and selectively modernize the pain points. If that template works, it opens the door to remaking games that are harder sells as simple ports—especially Assassin’s Creed 1, which is both historically important and mechanically dated.
But there’s also a risk here. Remakes are expensive, and the industry is littered with projects that spent years in limbo. Henderson himself pointed to long, troubled development cycles elsewhere—an important reminder that “in the works” can mean anything from early planning to a full production pipeline.
If Ubisoft really is developing another remake, the smart play would be to avoid overpromising until it’s ready to show something concrete. Fans will fill in the blanks anyway—especially when the franchise includes obvious candidates like AC1 and AC2, plus divisive entries that players would love to see “fixed” with modern tech and design.
For now, Black Flag Resynced is the litmus test. If it lands—if it feels faithful, modern, and worth revisiting—Ubisoft will have every incentive to keep going.
What Remains Unknown
- Which game the second remake targets (it’s only been described as “one of the earlier ones”; AC1 has been suggested but not confirmed).
- Whether the project is greenlit for full production or still in early/preliminary stages.
- Release window and platforms for the rumored second remake.
- How Ubisoft defines “Resynced” as a long-term label (one-off branding vs. a sustained remake line).
- Whether Black Flag Resynced will receive DLC (a leaker claims no DLC is planned, but that could change depending on sales).



