The “Reunion” quest in Crimson Desert is deceptively important: it’s a story mission in Chapter 2 that looks like a simple “follow the cat” errand, then quietly hands you two key abilities—Nature’s Grasp and Focus—before testing you with your first real “logic” wall puzzle in the Ancient Ruins. Nail it, and you’ll also walk away with an Abyss Cresset fast travel point plus a couple of early-game quality-of-life rewards.
Below is a complete Reunion quest walkthrough—where to go, what to do, and the exact Ancient Ruins puzzle solution (including the disc order), plus what you’ll unlock for the rest of your adventure in Pywel.
What You Need to Do Before ‘Reunion’ Starts
Reunion kicks off after a very specific chain of events in the main story:
- You must reach the Lioncrest Watchtower.
- You must defeat the bandits occupying it.
- You must finish watching the memory fragment inside the tower.
Once you leave the watchtower, walking toward the gate triggers a short cutscene that properly starts the quest.
This matters because Reunion is positioned as part of Chapter 2, “Golden Breed”—it’s not just a side distraction. It’s one of those missions that quietly upgrades your toolkit in a way you’ll feel for hours afterward.
Find the Child, Then Follow the Cat to the Ancient Ruins
After the cutscene, Rulupee—the child who previously asked for help retrieving their cat Jiji in Hernand—shows up to thank you. Then the quest pivots into its signature gimmick: you’re going to follow Jiji.
How to follow Jiji (and why it can be finicky)
Instead of trying to visually track the cat through foliage, use the dedicated follow input:
- Xbox: Hold A
- PlayStation: Hold X
- PC: Hold Left Shift
While you’re in this follow state, Kliff will largely do the pathing for you. The catch: he can occasionally snag on terrain (rocks, cliffs, awkward edges). If that happens, quickly reposition and re-engage the follow input to keep the sequence moving.
Jiji leads you north of the Lioncrest Watchtower to a location called the Ancient Ruins.
Entering the Ancient Ruins: How to Get Nature’s Grasp and Focus
At the Ancient Ruins entrance, you’ll see a memory fragment of a humanoid figure. This is where Reunion stops being a cute guided tour and starts being a mechanics delivery system.
Learn Nature’s Grasp (Observation required)
The memory fragment demonstrates raising part of the wall using Nature’s Grasp. To learn it:
- Use Observe when prompted:
- Controller: Hold LB/L1
- PC: Hold Ctrl
Once learned, use Nature’s Grasp near the wall to open the path into the inner room.
Important limitation: Nature’s Grasp is powerful, but not universal. If you don’t see the button prompt near an object, you simply can’t move it with this skill. Don’t waste time trying to brute-force it—Crimson Desert is very explicit about what’s interactable here.
Learn Focus (your Spirit battery)
Inside, another memory fragment teaches Focus, which recharges your Spirit:
- Controller: Press both analog sticks
- PC: Press X
Focus is immediately relevant because the next step requires repeated Spirit-consuming actions.
Ancient Ruins Puzzle: How to Solve ‘Unravel the Secret’
The final phase of Reunion is the Ancient Ruins wall puzzle: three large discs that must all light up. You interact with them by punching them using Force Palm in the correct order.
How the disc puzzle works
The puzzle uses a classic adjacency rule:
- When you press one disc, the adjacent discs also change state.
- If a disc is “pressed,” it becomes “unpressed,” and vice versa.
Because Force Palm consumes Spirit, you’ll likely need to use Focus to refill and keep attempting the sequence without running dry.
The correct disc order (solution)
To light all three discs, punch them in this order:
- Middle
- Right
- Left
That’s the clean solution that completes the circuit and progresses the quest.
Note: A conflicting solution is circulating
One widely shared alternate order is Middle → Left → Right. However, the solution above—Middle → Right → Left—is the order tied to completing the Ancient Ruins puzzle as described in the Reunion quest steps and is the one you should use if you want the most direct clear.
Finish the Quest: Talk to Bilwise
Once the circuit is connected, head outside the room. You’ll find another child—Bilwise, wearing green—standing near the edge of a cliff.
Talk to Bilwise to complete Reunion.
It’s a simple wrap-up beat, but it’s also the game’s way of punctuating what you really earned here: mobility and resource management tools that ripple outward into other puzzles and combat encounters.
All ‘Reunion’ Quest Rewards (and Why They’re a Big Deal)
Reunion pays out more than it initially lets on. Here’s what you get during and after the quest:
Skills unlocked
- Nature’s Grasp (learned via Observe at the Ancient Ruins entrance)
- Focus (learned inside the ruins; restores Spirit)
These aren’t “nice-to-haves.” They’re foundational. Focus, in particular, is referenced later as useful in combat scenarios that pressure your Spirit economy.
Fast travel unlock
- Abyss Cresset (unlocked during the quest)
- Can be used for fast travel by selecting it on the map.
This is a huge early convenience. Crimson Desert is built to sidetrack you, and having another reliable fast travel anchor changes how aggressively you can roam.
Completion rewards
- 1 palmer pill
- Resurrects your character with 30% health.
- 1 medium bag
- Unlocks three inventory slots.
That medium bag is the kind of reward you feel immediately—inventory pressure is real in big open-world RPGs, and Crimson Desert’s world is absolutely the kind that encourages you to pick up everything that isn’t nailed down.
Why ‘Reunion’ Matters Beyond the Quest Itself
Here’s the bigger picture: Reunion is a “systems quest” disguised as a story beat.
- Nature’s Grasp teaches you to read the world for skill-specific interactions.
- Focus trains you to manage Spirit as a renewable resource, not a precious one-time bar.
- The Ancient Ruins puzzle introduces the game’s logic language—state changes, adjacency rules, and “do the mechanic under resource pressure.”
And that’s not theoretical. Other puzzles and activities explicitly build on what Reunion gives you. For example, Focus is directly referenced as something you learn in Reunion and then use elsewhere when Spirit drains during puzzle interactions.
What Remains Unknown
Even with a full walkthrough, a few practical details still aren’t fully pinned down by official confirmation:
- Whether the Ancient Ruins disc puzzle has multiple valid solutions or whether some reported orders are context-dependent (platform, state, or interaction timing).
- The full extent of Nature’s Grasp object compatibility across the wider world—its limitations are clear, but the total range of interactable object types hasn’t been exhaustively defined.
- Whether the Abyss Cresset unlocked here is always the player’s first Cresset, or if that depends on exploration order and prior puzzle completion.
For now, what’s clear is this: if you’re progressing the main story in Crimson Desert, Reunion is one of the earliest quests that meaningfully upgrades how you move, fight, and solve the world—and it’s worth doing cleanly instead of stumbling through it.


