Resident Evil Requiem gave me hope for a Resident Evil 6 remake

Resident Evil Requiem has sparked a fresh — and surprisingly plausible — conversation: whether Capcom could revisit Resident Evil 6 and make it work in the modern era. In a new Polygon piece, the argument isn’t that Resident Evil 6 suddenly deserves redemption, but that Requiem demonstrates Capcom…

David Chen
David Chen
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Resident Evil Requiem gave me hope for a Resident Evil 6 remake

Resident Evil Requiem has sparked a fresh — and surprisingly plausible — conversation: whether Capcom could revisit Resident Evil 6 and make it work in the modern era. In a new Polygon piece, the argument isn’t that Resident Evil 6 suddenly deserves redemption, but that Requiem demonstrates Capcom now has the mechanical and tonal tools to reshape that infamous action-heavy entry into something coherent, controllable, and intentionally funny.

That matters because Requiem isn’t just another sequel. It’s being discussed as a franchise-spanning “love letter” that blends survival horror with all-out action, and it’s already generating late-game theorycrafting (including whether Hunk is really dead) and debate over its split structure and endings — the kind of discourse that tends to follow big Resident Evil releases for months.

What we know: Requiem’s action design makes the “RE6 remake” pitch feel less impossible

Polygon’s central thesis is straightforward: Resident Evil 6 was a “notorious misstep” in 2012 that “almost killed the series for good,” with the franchise only regaining broad goodwill when Resident Evil 7 Biohazard arrived five years later. The piece frames RE6 as Capcom’s “hubris era” apex — an attempt to escalate Resident Evil into a blockbuster action saga after the success of Resident Evil 4, with Resident Evil 5 landing to mixed results and RE6 crashing hard.

The reasons for Resident Evil 6’s reputation, as laid out in Polygon’s article, are also familiar to anyone who lived through that era: a lore-heavy story that “barely made sense,” corniness turned “up to 15,” and — crucially — action that “didn’t control very well.” Polygon argues the game’s biggest sin wasn’t simply that it leaned into action, but that Capcom “hadn’t figured out how to transform Resident Evil’s slow zombie battles into fast-paced shootouts.”

Resident Evil Requiem, in Polygon’s view, is evidence that Capcom has now figured that out.

The article points to Requiem building on the changes introduced in the 2023 Resident Evil 4 remake, delivering “thrilling action” that still plays well. Polygon describes a version of Leon who can do far more than point-and-shoot: he can parry chainsaws, spin kick heads off, and slice up bodies with a hatchet, with the system’s flexibility showcased in an early shootout in Requiem’s Care Center where Leon “carves his way through an entire room full of zombies.”

That’s the key connective tissue to Resident Evil 6. Polygon’s argument isn’t that RE6’s story suddenly becomes good — it explicitly calls RE6 “isn’t a good game” — but that its B-movie ambitions and spectacularly stupid setpieces could finally land if the controls and combat systems were rebuilt with the confidence Capcom has today. Polygon even highlights the kind of absurdity RE6 leaned into (“What other game lets you suplex a zombie to explode its head?”) and suggests that, with modern mechanics, those moments could become intentionally hilarious rather than accidentally frustrating.

In other words: Requiem doesn’t just revive nostalgia; it demonstrates a modern template for “gloriously ridiculous action that still controls well,” which is exactly what a hypothetical Resident Evil 6 remake would need.

Requiem’s tone war: survival horror vs action (and why that debate matters for RE6)

One reason the “gave me hope” angle has traction is that Requiem appears comfortable being two things at once — and that’s already dividing some players and critics.

Polygon notes that “some critics like the game’s first- and third-person POV, others think it makes Requiem feel like two different games.” Push Square echoes the broader point in its own way, calling Resident Evil Requiem “essentially a two-in-one package” that delivers both “excellent survival horror and action gameplay,” while also arguing the campaign is “a little lopsided in favour of… action.”

Push Square’s framing is important context for the RE6 remake discussion because Resident Evil 6 is often treated as the moment the series tipped too far into bombast. If Requiem is already being described as “often breathless” and “impressively dynamic,” but also criticized for imbalance, it suggests Capcom is still walking a tightrope between horror pacing and action spectacle.

And yet, that same tightrope is exactly where a modern RE6 remake would live.

Polygon’s piece argues that Requiem’s Raccoon City segments already feel “like a Resident Evil 6 remake in some way,” because they prove Capcom can stage large-scale chaos with better feel and readability than it managed in 2012. Polygon even teases a specific example of Requiem’s over-the-top escalation: “Just wait until you see the motorcycle chase sequence.”

The subtext here is that Capcom’s recent remakes have shown there’s value in revisiting older games — and not just polishing them. Polygon points to Resident Evil 2 as “truly transformative,” reframing classic material in a “brand-new light.” If Capcom can do that for beloved entries, Polygon argues, then Resident Evil 6 could benefit even more from a “fresh perspective,” because so much of its identity was buried under clumsy execution.

The wider Requiem moment: endings, New Game Plus friction, and Hunk’s “corpse” mystery

Even if you ignore the remake discourse entirely, Resident Evil Requiem is clearly in the thick of that post-launch phase where the community starts pulling at narrative threads — and where design decisions become talking points.

Hunk might not be dead — and players think the game is hinting at it

TheGamer reports that one of Requiem’s “surprise returning characters” may not be as dead as the game implies: Hunk, “everyone’s favourite fourth survivor,” who appears late-game for a one-on-one duel with Leon Kennedy. TheGamer says Requiem “clearly wants you to think he’s dead” after the encounter — but fans noticed something odd.

According to TheGamer, Twitter user AbsoluteBatGirl pointed out that Hunk’s ‘corpse’ disappears if you leave the room and return later. TheGamer notes that while models can despawn in games, “all of the other definitely dead bodies in the room stick around,” making the change feel deliberate rather than technical.

TheGamer also flags additional ambiguity: players have noticed Hunk’s hand shows he has “the same infection that Leon and Ashley have,” and it’s unclear how far along he is. There’s also the issue of the Ark going up in flames at the end of Requiem, which TheGamer notes “would be hard for anyone to survive.” Still, the outlet argues that, given Hunk’s reputation as the “Human Unit Never Killed,” it seems “very likely” he’ll show up again in a future Resident Evil game.

Whether that theory pans out or not, it’s a sign of how Requiem is positioning itself: stuffed with references, call-backs, and returning characters — the kind of nostalgia-forward approach that also makes remake speculation feel natural.

Endings: a “good” and “bad” outcome, with Leon’s fate on the line

PCGamesN’s ending guide describes Requiem’s finale as an “impossible choice” as Grace: “listen to Leon or trust in yourself,” with “technically a good and bad ending.” PCGamesN also notes the game lets you “play out both endings after the credits,” allowing you to replay the other choice.

In PCGamesN’s breakdown:

  • If you destroy Elpis, ARK collapses, taking both Leon and Zeno out, and Leon “finally succumbs to the virus anyway.” In that ending, PCGamesN says Leon dies and “there is no way of saving him.”
  • If you release Elpis and enter the password, PCGamesN says Elpis is revealed to be an antivirus to the virus, kept secure by a “repentant Oswell Spencer.” Zeno injects himself (thinking it’s a super virus), which cures him and makes him powerless. Dr. Gideon arrives, kills Zeno, and maims Grace, and the finale becomes a boss fight against Gideon as a “powerful mutant.” After Gideon is defeated, Grace gives Leon the antivirus and he cures himself. PCGamesN says BSAA agents then swoop in and save both Grace and Leon, and it’s revealed Chris Redfield sent them. PCGamesN adds Leon calls Sherry to tell her he has an antivirus for her too.

The existence of a branching ending — and one where Leon’s survival is conditional — is already feeding the broader “what’s next” speculation that tends to follow mainline Resident Evil releases.

New Game Plus exists, but it’s “slightly fiddly”

PCGamesN also highlights a practical, player-facing point: New Game Plus in Requiem isn’t presented as a separate mode. To start a NG+ run, you “need to start a new game,” and NG+ uses your old saves. PCGamesN says that if you want to “fully start a new game and wipe all of the content, including achievements and rewards,” you’ll need to delete all your saves (or use another user profile), which it calls “not ideal.”

On the upside, PCGamesN says your second playthrough lets you bring in “special content obtained from your first playthrough, including weapons and items,” accessible once you reach the first supply box as either Leon or Grace. PCGamesN also notes Leon can obtain and tune equipment earlier, with the “tactical tracker” appearing in his inventory from the beginning.

It’s the kind of detail that doesn’t directly connect to the RE6 remake conversation — but it does underline how Requiem is being played and replayed intensely right now, which is when franchise-wide “what should Capcom remake next?” debates tend to catch fire.

Capcom’s current Resident Evil strategy includes more than remakes — it now includes arcades, too

While Polygon is making the case for a hypothetical Resident Evil 6 remake, other recent reporting shows Capcom’s Resident Evil output is expanding in different directions as well — including physical, location-based experiences.

Both GamingBolt and Siliconera report that Bandai Namco Experience is preparing an arcade adaptation of Resident Evil 2 Remake, branded as Biohazard RE:2 Arcade / Resident Evil 2 Remake Arcade, with location tests in Japan beginning in mid-March 2026 (Siliconera). Siliconera adds that the full version is planned for Japan and Europe sometime in 2026, and notes there’s “no word” on a North America release.

The arcade version is described as more immersive than a standard cabinet. GamingBolt mentions “fancy haptics” on the guns, a floor that shakes, and a mist-spraying machine. Siliconera similarly lists a more “real” gun feel, a vibrating floor, and compressed air effects.

Siliconera also points out that the arcade version appears to remix content: the trailer shows Hunter Gammas (enemies that debuted in Resident Evil 3: Nemesis) appearing in a scenario where Leon and Claire didn’t face them in the original RE2 story, and it shows a scene where both Leon and Claire go outside to meet Ada, even though “Claire never did.”

This matters for the broader remake conversation in a sideways way. Capcom’s modern Resident Evil era is increasingly comfortable with reinterpretation — whether that’s transformative remakes, tonal mashups like Requiem’s horror/action split, or even arcade remixes that alter enemy rosters and scenes. A Resident Evil 6 remake, if it ever happened, would almost certainly need that same willingness to restructure rather than simply “upgrade.”

What Remains Unknown

  • Whether Capcom has any plans to remake Resident Evil 6 at all; Polygon’s piece is an opinion argument, not an announcement.
  • Platforms for Resident Evil Requiem beyond what’s explicitly mentioned (Push Square discusses PS5; Nintendo Life states it’s available for Switch 2; other platforms are not confirmed here).
  • Any official clarification from Capcom on Hunk’s fate in Requiem, or whether the disappearing body is intentional foreshadowing.
  • A firm release date (beyond “2026”) and confirmed location list for Resident Evil 2 Remake Arcade in Japan and Europe, plus whether it will come to North America.
  • Pricing details for Resident Evil 2 Remake Arcade and how its content changes will affect the overall structure compared to the console/PC version.

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